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Hold 'Em Live

If You Like Texas Hold Em, You Will LOVE this Game.
1. Pick Your Sport

New Games Only!

2. Select Your Table
3. Start The Game!

Do you know the Rules & Scoring System for this game?

Check them out!

How To Play

Rules ×

  1. Contest Entry Fees - Contestants can enter $5, $10, $25, $50 and $100 Hold ‘Em contests. Funds are NOT withdrawn upon entry because players who fold DO NOT pay the full amount. Instead, the entry fee amounts represent how much a player must have in their account to participate in a given contest. This process guarantees a player’s cost is covered in the event they play all the way through. The table below represents both the stages when funds are withdrawn and how much is withdrawn during a given stage:
  2. *REQUIRED to start game
    Breakdown of Cost
    Entry Fee See Hole Cards* See Flop See Turn See River Go for Pot Win
    $5 $1 $1 $1 $1 $1
    $10 $2 $2 $2 $2 $2
    $25 $5 $5 $5 $5 $5
    $50 $10 $10 $10 $10 $10
    $100 $20 $20 $20 $20 $20
  3. Experience Level of Players - Player nameplates are color coded to identify the experience level of each participant in a game. A GREEN nameplate identifies someone who has played in less than 100 total Spoker games, a BLUE nameplate identifies someone who has played in between 100 and 1,000 total Spoker games and a BLACK nameplate identifies someone who has played in more than 1,000 total Spoker games. Games played in the PRACTICE lobby do NOT count towards these totals.
  4. Beginner Contests - Some Spoker contests only permit beginning players in them. These contests are labed "BEG" in the game lobby. A beginning player is defined as anyone who has played less than 100 times for a particular contest type. For example, GREED is a particular contest type. 1/6 of the Spoker contests are only open to beginning players.
  5. Winning Position - Only the top finisher is paid. If 2 or more people tie for the top position, they will split the pot.
Back To Top Close Rules
  1. Pick a Sport - There are six sports to choose from: baseball, basketball, golf, football, EPL soccer, and hockey.
  2. Object of the Game - Contestants play a one round Hold 'Em format with the goal of trying to accumulate the highest 5 card fantasy point total. At the same time, they also try to secure as many bonus points as possible.
  3. Starting the Game - Contestants are each dealt two hole cards from the deck. The two pocket (or hole) cards are only known to the player who receives them. They can either "fold" or "play on" after viewing these cards. Five additional cards are dealt and placed face down in the middle of the table. Once they are revealed, ALL players who have not folded can play off of them to improve their hand.
  4. Pot - Only players who don't fold are eligible to win the pot. The player with the highest scoring hand receives the money in the pot.
  5. Folding - Players can either fold or play on at four different junctures in the game. If a player folds immediately after seeing their hole cards 80% of their entry fee remains in their account and the other 20% goes towards the pot. If a player folds immediately after seeing the 3 card flop, 60% of their entry fee remains in their account and the other 40% goes towards the pot.. If a player folds immediately after seeing the turn card, 40% of their entry fee remains in their account and the other 60% goes towards the pot. If a player folds immediately after seeing the river card, 20% of their entry fee remains in their account and the other 80% goes towards the pot.
  6. Rake Fee - The rake fee is 6.7% per game.
  7. Athlete Pool - There are a minimum number of professional sporting events needed to hold a Spoker Live contest. If you enter a Spoker Live contest and there are no longer enough games left that night (or weekend for football) to hold one, then you will automatically be placed in a contest for Spoker Live on the next available date. The date(s) of the contest can always be found in your My Games area.
Back To Top Close Rules
  1. Scoring - Scoring is based on two parts. First, the fantasy point values of each of the 5 cards are added together. Second, bonus points are also awarded for the poker hand.
  2. Value of Athletes - Athletes are scored based on the fantasy points they score during their live action sporting events. It is possible for athletes to score 0 or even negative points.
  3. Cards that are Scored - Contestants who don't fold during the game will select ANY 5 card combination of their community/hole cards to be scored.
Back To Top Close Rules
  1. Color/Position Bonus Points - Bonus points are awarded for athletes who share the same card color. Each color has a term associated with the sport to help contestants distinguish between colors that look similar to them (e.g., to assist those who are color blind). Bonuses are awarded based on the following combinations:
  2. Bonus Points
    1 Pair = 4 Points
    2 Pairs = 8 Points
    3 of a Kind = 12 Points
    Full House = 16 Points
    4 of a Kind = 20 Points
    5 of a Kind = 24 Points
  3. Teammate Bonus Points - Bonus points are awarded for teammates who play on the same professional teams. Since golf doesn't have teammates, they are awarded for matching numbers that show up on the cards. The "teammates" bonus is as follows:
  4. Bonus Points
    1 Pair = 8 Points
    2 Pairs = 16 Points
    3 of a Kind = 24 Points
    Full House = 32 Points
    4 of a Kind = 40 Points
    5 of a Kind = 48 Points
Back To Top Close Rules
  1. Card Types - There are exactly 5 card types for each sport and are as follows:

    Football Baseball Basketball Golf Hockey Soccer
    Touchdown Walk Dunk Ace Forecheck Goal
    Field Goal Single Assist Eagle Power Play Cross
    2 PT Conversion Double 3 Pointer Birdie Goal Assist
    Safety Triple Rebound Par Assist Penalty Kick
    Extra Point Home Run Free Throw Bogey Hat Trick Pitch
  2. Value of Athletes - Athletes are scored based on the fantasy points they score during their live action sporting events. It is possible for athletes to score 0 or even negative points.
  3. Scoring A Contest - There are two ways contestants can view the scoring of their contest. First, they can watch the fantasy scoring unfold, from the game room, as the live sporting events play out in real time. If someone isn't able to do this, they can also click on the final results in My Games and view the final score of their contest once ALL of the live sporting events have concluded.
Back To Top Close Rules
  1. Determining Event Dates - Spoker Live event dates are determined by two factors---1) the type of sport and 2) the remaining number of live events. For the first factor, some sports are one day competitions (baseball and basketball) while some are held over several days (football and golf). For the second factor, a minimum number of live events that have NOT started are required. If there aren't enough, the event date defaults either to the next day (baseball and basketball) or the next weekend (football and golf).
  2. Text Alert - Once your Bid N' Go fills with nine contestants, you will receive a text alert. This alert is a notice announcing your Bid N' Go is about to start. The last player at the table will NOT receive a text alert because it is unnecessary.
  3. Internet Connectivity - Players assume the risk for any internet connectivity issues or complete disconnections.
  4. View Final Score - If you are unable to see your final score due to internet connectivity issues, click on Final Score? Click Here! that appears right above your game table (on the red stripe) to refresh the screen.
Back To Top Close Rules
  1. No Tiebreakers - There are no tiebreakers for Hold 'Em. If 2 or more contestants tie for the top position, they split the pot evenly.
Back To Top Close Rules

Omaha Live

A Variation of Hold 'Em that Creates More Exciting Options.
1. Pick Your Sport

New Games Only!

2. Select Your Table
3. Start The Game!

Do you know the Rules & Scoring System for this game?

Check them out!

How To Play

Rules ×

  1. Contest Entry Fees - Contestants can enter $5, $10, $25, $50 and $100 Omaha contests. Funds are NOT withdrawn upon entry because players who fold DO NOT pay the full amount. Instead, the entry fee amounts represent how much a player must have in their account to participate in a given contest. This process guarantees a player’s cost is covered in the event they play all the way through. The table below represents both the stages when funds are withdrawn and how much is withdrawn during a given stage:
  2. *REQUIRED to start game
    Breakdown of Cost
    Entry Fee See Hole Cards* See Flop See Turn See River Go for Pot Win
    $5 $1 $1 $1 $1 $1
    $10 $2 $2 $2 $2 $2
    $25 $5 $5 $5 $5 $5
    $50 $10 $10 $10 $10 $10
    $100 $20 $20 $20 $20 $20
  3. Experience Level of Players - Player nameplates are color coded to identify the experience level of each participant in a game. A GREEN nameplate identifies someone who has played in less than 100 total Spoker games, a BLUE nameplate identifies someone who has played in between 100 and 1,000 total Spoker games and a BLACK nameplate identifies someone who has played in more than 1,000 total Spoker games. Games played in the PRACTICE lobby do NOT count towards these totals.
  4. Beginner Contests - Some Spoker contests only permit beginning players in them. These contests are labed "BEG" in the game lobby. A beginning player is defined as anyone who has played less than 100 times for a particular contest type. For example, GREED is a particular contest type. 1/6 of the Spoker contests are only open to beginning players.
  5. Winning Position - Only the top finisher is paid. If 2 or more people tie for the top position, they will split the pot.
Back To Top Close Rules
  1. Pick a Sport - There are six sports to choose from: baseball, basketball, golf, football, EPL soccer, and hockey.
  2. Object of the Game - Contestants play a one round Omaha format with the goal of trying to accumulate the highest 5 card fantasy point total. At the same time, they also try to secure as many bonus points as possible.
  3. Starting the Game - Contestants are each dealt two hole cards from the deck. The two pocket (or hole) cards are only known to the player who receives them. They can either "fold" or "play on" after viewing these cards. Five additional cards are dealt and placed face down in the middle of the table. Once they are revealed, ALL players who have not folded can play off of them to improve their hand.
  4. Pot - Only players who don't fold are eligible to win the pot. The player with the highest scoring hand receives the money in the pot.
  5. Folding - Players can either fold or play on at four different junctures in the game. If a player folds immediately after seeing their hole cards 80% of their entry fee remains in their account and the other 20% goes towards the pot. If a player folds immediately after seeing the 3 card flop, 60% of their entry fee remains in their account and the other 40% goes towards the pot.. If a player folds immediately after seeing the turn card, 40% of their entry fee remains in their account and the other 60% goes towards the pot. If a player folds immediately after seeing the river card, 20% of their entry fee remains in their account and the other 80% goes towards the pot.
  6. Rake Fee - The rake fee is 6.7% per game.
  7. Athlete Pool - There are a minimum number of professional sporting events needed to hold a Spoker Live contest. If you enter a Spoker Live contest and there are no longer enough games left that night (or weekend for football) to hold one, then you will automatically be placed in a contest for Spoker Live on the next available date. The date(s) of the contest can always be found in your My Games area.
Back To Top Close Rules
  1. Scoring - Scoring is based on two parts. First, the fantasy point values of each of the 5 cards are added together. Second, bonus points are also awarded for the poker hand.
  2. Value of Athletes - Athletes are scored based on the fantasy points they score during their live action sporting events. It is possible for athletes to score 0 or even negative points.
  3. Cards that are Scored - Contestants who don't fold during the game will select ANY 5 card combination of their community/hole cards to be scored.
Back To Top Close Rules
  1. Color/Position Bonus Points - Bonus points are awarded for athletes who share the same card color. Each color has a term associated with the sport to help contestants distinguish between colors that look similar to them (e.g., to assist those who are color blind). Bonuses are awarded based on the following combinations:
  2. Bonus Points
    1 Pair = 4 Points
    2 Pairs = 8 Points
    3 of a Kind = 12 Points
    Full House = 16 Points
    4 of a Kind = 20 Points
    5 of a Kind = 24 Points
  3. Teammate Bonus Points - Bonus points are awarded for teammates who play on the same professional teams. Since golf doesn't have teammates, they are awarded for matching numbers that show up on the cards. The "teammates" bonus is as follows:
  4. Bonus Points
    1 Pair = 8 Points
    2 Pairs = 16 Points
    3 of a Kind = 24 Points
    Full House = 32 Points
    4 of a Kind = 40 Points
    5 of a Kind = 48 Points
Back To Top Close Rules
  1. Card Types - There are exactly 5 card types for each sport and are as follows:

    Football Baseball Basketball Golf Hockey Soccer
    Touchdown Walk Dunk Ace Forecheck Goal
    Field Goal Single Assist Eagle Power Play Cross
    2 PT Conversion Double 3 Pointer Birdie Goal Assist
    Safety Triple Rebound Par Assist Penalty Kick
    Extra Point Home Run Free Throw Bogey Hat Trick Pitch
  2. Value of Athletes - Athletes are scored based on the fantasy points they score during their live action sporting events. It is possible for athletes to score 0 or even negative points.
  3. Scoring A Contest - There are two ways contestants can view the scoring of their contest. First, they can watch the fantasy scoring unfold, from the game room, as the live sporting events play out in real time. If someone isn't able to do this, they can also click on the final results in My Games and view the final score of their contest once ALL of the live sporting events have concluded.
Back To Top Close Rules
  1. Determining Event Dates - Spoker Live event dates are determined by two factors---1) the type of sport and 2) the remaining number of live events. For the first factor, some sports are one day competitions (baseball and basketball) while some are held over several days (football and golf). For the second factor, a minimum number of live events that have NOT started are required. If there aren't enough, the event date defaults either to the next day (baseball and basketball) or the next weekend (football and golf).
  2. Text Alert - Once your Bid N' Go fills with nine contestants, you will receive a text alert. This alert is a notice announcing your Bid N' Go is about to start.
  3. Internet Connectivity - Players assume the risk for any internet connectivity issues or complete disconnections.
  4. View Final Score - If you are unable to see your final score due to internet connectivity issues, click on Final Score? Click Here! that appears right above your game table (on the red stripe) to refresh the screen.
Back To Top Close Rules
  1. No Tiebreakers - There are no tiebreakers for Omaha. If 2 or more contestants tie for the top position, they split the pot evenly.
Back To Top Close Rules

Draw Spoker Live

Do You Know What to Keep?
1. Pick Your Sport

New Games Only!

2. Select Your Table
  • 0/9 Players

  • $2

    0/9 Players

  • $5

    0/9 Players

  • $10

    0/9 Players

  • $25

    0/9 Players

  • $50

    0/9 Players

  • 0/9 Players

3. Start The Game!

Do you know the Rules & Scoring System for this game?

Check them out!

How To Play

Rules ×

  1. Contest Entry Fees - Contestants can enter a Draw Spoker Bid N' Go for $2, $5, $10, $25, $50 and $100.
  2. Experience Level of Players - Player nameplates are color coded to identify the experience level of each participant in a game. A GREEN nameplate identifies someone who has played in less than 100 total Spoker games, a BLUE nameplate identifies someone who has played in between 100 and 1,000 total Spoker games and a BLACK nameplate identifies someone who has played in more than 1,000 total Spoker games. Games played in the PRACTICE lobby do NOT count towards these totals.
  3. Beginner Contests - Some Spoker contests only permit beginning players in them. These contests are labed "BEG" in the game lobby. A beginning player is defined as anyone who has played less than 100 times for a particular contest type. For example, GREED is a particular contest type. 1/6 of the Spoker contests are only open to beginning players.
  4. Winning the Game - Contestants seek to accumulate the highest fantasy point total from their 5 cards while also scoring as many bonus points as possible. Contestants finishing in the top four of their group win money based on their finishing position. 1st place receives 3x their entry fee, 2nd and 3rd place double their entry fee, and 4th place finishers get their entry fee back. The fifth through ninth place finishers of a group do not win any money.
Back To Top Close Rules
  1. Pick a Sport - There are six sports to choose from: baseball, basketball, golf, football, EPL soccer, and hockey.
  2. Format - Draw Spoker is played in groups consisting of nine (9) people. Each contestant is dealt 5 cards. Contestants can keep anywhere from 0 to 5 cards. All cards that are discarded are replaced with new ones and then the hand is scored.
  3. Athlete Pool - There are a minimum number of professional sporting events needed to hold a Spoker Live contest. If you enter a Spoker Live contest and there are no longer enough games left that night (or weekend for football) to hold one, then you will automatically be placed in a contest for Spoker Live on the next available date. The date(s) of the contest can always be found in your My Games area.
Back To Top Close Rules
  1. Scoring - Scoring is based on two parts. First, the fantasy point values of each of the 5 cards are added together. Second, bonus points are also awarded for the poker hand.
  2. Value of Athletes - Athletes are scored based on the fantasy points they score during their live action sporting events. It is possible for athletes to score 0 or even negative points.
  3. Scoring A Contest - There are two ways contestants can view the scoring of their contest. First, they can watch the fantasy scoring unfold, from the game room, as the live sporting events play out in real time. If someone isn't able to do this, they can also click on the final results in My Games and view the final score of their contest once ALL of the live sporting events have concluded.
Back To Top Close Rules
  1. Bonus Points - Bonus points are awarded for athletes who share the same card color. Each color has a term associated with the sport to help contestants distinguish between colors that look similar to them (e.g., to assist those who are color blind). Bonuses are awarded based on the following combinations:
  2. Bonus Points
    1 Pair = 4 Points
    2 Pairs = 8 Points
    3 of a Kind = 12 Points
    Full House = 16 Points
    4 of a Kind = 20 Points
    5 of a Kind = 24 Points
Back To Top Close Rules
  1. Card Types - There are exactly 5 card types for each sport and are as follows:

    Football Baseball Basketball Golf Hockey Soccer
    Touchdown Walk Dunk Ace Forecheck Goal
    Field Goal Single Assist Eagle Power Play Cross
    2 PT Conversion Double 3 Pointer Birdie Goal Assist
    Safety Triple Rebound Par Assist Penalty Kick
    Extra Point Home Run Free Throw Bogey Hat Trick Pitch
Back To Top Close Rules
  1. Determining Event Dates - Spoker Live event dates are determined by two factors---1) the type of sport and 2) the remaining number of live events. For the first factor, some sports are one day competitions (baseball and basketball) while some are held over several days (football and golf). For the second factor, a minimum number of live events that have NOT started are required. If there aren't enough, the event date defaults either to the next day (baseball and basketball) or the next weekend (football and golf). For example, football requires five live games. This is because the nine contestants in the group EACH need to have a starting QB, TE and RB. If there are only four games available, this means there are only 8 starting QBs, 8 starting RBs and 8 starting TEs--meaning someone gets stuck stuck with a backup who probably won't play much.
  2. Text Alert - Once your Bid N' Go fills with nine contestants, you will receive a text alert. This alert is a notice announcing your Bid N' Go is about to start. The last player at the table will NOT receive a text alert because it is unnecessary.
  3. Internet Connectivity - Players assume the risk for any internet connectivity issues or complete disconnections.
  4. View Final Score - If you are unable to see your final score due to internet connectivity issues, click on Final Score? Click Here! that appears right above your game table (on the red stripe) to refresh the screen.
Back To Top Close Rules
  1. Tiebreaker - Here are the tiebreakers for the game:

    Tiebreaker #1 - Contestant with the HIGHEST POKER SCORING HAND.
    Tiebreaker #2 - Contestant with the HIGHEST SCORING ATHLETE.
    Tiebreaker #3 - Computer generated coin flip.
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Greed Live

Sometimes GREED Will Get You Paid and Sometimes GREED Will Get You Slayed.
1. Pick Your Sport

New Games Only!

2. Select Your Table
  • 0/9 Players

  • $2

    0/9 Players

  • $5

    0/9 Players

  • $10

    0/9 Players

  • $25

    0/9 Players

  • $50

    0/9 Players

  • 0/9 Players

3. Start The Game!

Do you know the Rules & Scoring System for this game?

Check them out!

How To Play

Rules ×

  1. Contest Entry Fees - Contestants can enter a GREED Bid N' Go for $2, $5, $10, $25, $50 and $100.
  2. Experience Level of Players - Player nameplates are color coded to identify the experience level of each participant in a game. A GREEN nameplate identifies someone who has played in less than 100 total Spoker games, a BLUE nameplate identifies someone who has played in between 100 and 1,000 total Spoker games and a BLACK nameplate identifies someone who has played in more than 1,000 total Spoker games. Games played in the PRACTICE lobby do NOT count towards these totals.
  3. Beginner Contests - Some Spoker contests only permit beginning players in them. These contests are labed "BEG" in the game lobby. A beginning player is defined as anyone who has played less than 100 times for a particular contest type. For example, GREED is a particular contest type. 1/6 of the Spoker contests are only open to beginning players.
  4. Winning Position - Contestants finishing in the top four of their group win money based on their finishing position. 1st place receives 3X their entry fee, 2nd and 3rd place double their entry fee, and 4th place finishers get their entry fee back. The fifth through ninth place finishers of a group do not win any money.
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  1. Pick a Sport - There are six sports to choose from: baseball, basketball, golf, football, EPL soccer, and hockey.
  2. Format - Greed is played in groups of nine (9) contestants over six rounds. Contestants create teams of six athletes they secure during a six round bidding process.
  3. Non-Traditional Draft - A different playing position is up for draft each round. For example, the tight end position is drafted in the first round of the football game. The nine players competing have six tight ends to choose from. Instead of taking turns drafting them, the draft is blind. Contestants have 20 seconds to select the tight end they want for their team.
  4. Securing an Athlete - Contestants always receive the athletes they picked each round. Their value is not determined though until it is revealed what ALL contestants did with their selections.
  5. Athlete Pool - There are a minimum number of professional sporting events needed to hold a Spoker Live contest. If you enter a Spoker Live contest and there are no longer enough games left that night (or weekend for football) to hold one, then you will automatically be placed in a contest for Spoker Live on the next available date. The date(s) of the contest can always be found in your My Games area.
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  1. Duplication Penalty - Since there are more contestants (9) than athletes available (6) for a given round, this means some athletes will be duplicated. Non-duplicated athletes are always worth 100% of their fantasy PPG average; however, duplication creates penalties. It is important to remember that the better the athlete is, the bigger the penalty is going to be and the more duplication that occurs, the penalty only gets worse.
  2. Weighted Penalties - If only one player selects an athlete, he is worth 100% of his fantasy point value to the player who selected him. When an athlete is selected by two or more players, the athlete's value is decreased by 20% EACH TIME he is duplicated. All contestants who choose the same athlete receive his adjusted fantasy point value for the contest.

    Times Athlete Selected Athlete's Value
    1x 100%
    2x 80%
    3x 60%
    4x 40%
    5x 20%
    6x or More 0%
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  1. Team - Once the six rounds of drafting are over, each contestant has their team of six athletes that is scored for the match.
  2. No Selection - If a contestant fails to select an athlete for a given round, this position will be scored a zero (0) for the game. This rule underscores the importance of always selecting an athlete for each of the six rounds.
  3. Rankings - Projections are used to RANK the athletes in order to assign duplication penalties. This is not to be confused with the scoring which is based on live events.
Back To Top Close Rules
  1. Determining Event Dates - Spoker Live event dates are determined by two factors---1) the type of sport and 2) the remaining number of live events. For the first factor, some sports are one day competitions (baseball and basketball) while some are held over several days (football and golf). For the second factor, a minimum number of live events that have NOT started are required. If there aren't enough, the event date defaults either to the next day (baseball and basketball) or the next weekend (football and golf). For example, football requires five live games. This is because the nine contestants in the group EACH need to have a starting QB, TE and RB. If there are only four games available, this means there are only 8 starting QBs, 8 starting RBs and 8 starting TEs--meaning someone gets stuck stuck with a backup who probably won't play much.
  2. Text Alert - Once your Bid N' Go fills with nine contestants, you will receive a text alert. This alert is a notice announcing your Bid N' Go is about to start. The last player at the table will NOT receive a text alert because it is unnecessary.
  3. Internet Connectivity - Players assume the risk for any internet connectivity issues or complete disconnections.
  4. View Final Score - If you are unable to see your final score due to internet connectivity issues, click on Final Score? Click Here! that appears right above your game table (on the red stripe) to refresh the screen.
Back To Top Close Rules
  1. Athlete/Team Scoring - A team is scored by adding the scores of all six athletes together. Each athlete is scored by taking the points they scored in their live action game and then multiplying it by the percentage of points the contestant secured their team with. For example, if a) Tom Brady is your QB and he scored 16.7 points in this week’s game AND b) you won your team with a 50% bid, THEN c) you will receive 50% of Brady's points for the match--in this case, 50% of 16 is equal to 8.
  2. Scoring A Contest - There are two ways contestants can view the scoring of their contest. First, they can watch the fantasy scoring unfold, from the game room, as the live sporting events play out in real time. If someone isn't able to do this, they can also click on the final results in My Games and view the final score of their contest once ALL of the live sporting events have concluded.
Back To Top Close Rules
  1. Tiebreaker - Here are the tiebreakers for the game:

    Tiebreaker #1 - Contestant with the highest COMBINED point total of their team at FULL STRENGTH.
    Tiebreaker #2 - Contestant with the LEAST number of duplications over the 6 rounds.
    Tiebreaker #3 - Computer generated coin flip.
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Classic Spoker Live

Classic Spoker is All About the Percentages.
1. Pick Your Sport

New Games Only!

2. Select Your Table
  • 0/9 Players

  • $2

    0/9 Players

  • $5

    0/9 Players

  • $10

    0/9 Players

  • $25

    0/9 Players

  • $50

    0/9 Players

  • 0/9 Players

3. Start The Game!

Do you know the Rules & Scoring System for this game?

Check them out!

How To Play

Rules ×

  1. Contest Entry Fees - Contestants can enter Games for $2, $5, $10, $25, $50 and $100.
  2. Experience Level of Players - Player nameplates are color coded to identify the experience level of each participant in a game. A GREEN nameplate identifies someone who has played in less than 100 total Spoker games, a BLUE nameplate identifies someone who has played in between 100 and 1,000 total Spoker games and a BLACK nameplate identifies someone who has played in more than 1,000 total Spoker games. Games played in the PRACTICE lobby do NOT count towards these totals.
  3. Beginner Contests - Some Spoker contests only permit beginning players in them. These contests are labed "BEG" in the game lobby. A beginning player is defined as anyone who has played less than 100 times for a particular contest type. For example, GREED is a particular contest type. 1/6 of the Spoker contests are only open to beginning players.
  4. Winning Position - Contestants finishing in the top four of their group win money based on their finishing position. 1st place receives 3x their entry fee, 2nd and 3rd place double their entry fee, and 4th place finishers get their entry fee back. The fifth through ninth place finishers of a group do not win any money.
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  1. Pick a Sport - There are six sports to choose from: baseball, basketball, golf, football, EPL soccer, and hockey.
  2. Format - Spoker is played in groups consisting of nine (9) people. These contestants bid on eight teams over 8 rounds—which means one person is eliminated during the bidding process and does not receive a team for the competition.
  3. Bidding - A team of six athletes is revealed for each round. Contestants make a percentage bid for the team ranging from 1% to 100% (no decimals allowed). The more desirable the team, the LOWER the bid should be because the lowest bid always wins the team. If a contestant isn't interested in the team up for bid, they can pass. Contestants have 20 seconds to make a bid. If they fail to make a bid in the allotted time, it counts as a "no bid" for the round. Bids are blind so contestants do not know the bids of other members of the group until all bids are in.
  4. Securing a Team - The contestant with the LOWEST percentage bid during a round wins that team of six athletes for the contest. Once a contestant has secured a team through the bidding process, they have their team for the match and are ineligible to bid again. Submitted bids CAN be changed as long as it is done before the 20 second clock expires.
  5. Athlete Pool - There are a minimum number of professional sporting events needed to hold a Spoker Live contest. If you enter a Spoker Live contest and there are no longer enough games left that night (or weekend for football) to hold one, then you will automatically be placed in a contest for Spoker Live on the next available date. The date(s) of the contest can always be found in your My Games area.
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  1. Double Edged Sword - Contestants must be very careful and not bid too low because a winning bid counts a second way for the contest. It not only guarantees someone the team they desire, but also HOW MUCH their team is worth. The way it works is the winning bid determines the PERCENTAGE of fantasy points the contestant keeps from their team's score in the match. For example, if someone secures their team with a bid of 17%, this means ALL of their athletes are worth EXACTLY 17% of their fantasy point per game average for the contest.
  2. Bidding Range Shrinks - Bidding Range Shrinks-For the first six rounds, the maximum bid allowed DECREASES by 5% for each new round. For example, the bidding range for Round 1 is 1% to 100% and for Round 2 it is 1% to 95%. Following this process, by the 6th round, it is 1% to 75%. For the 7th and 8th rounds, the bidding range is the SAME for both. The maximum bid permitted for each of these rounds is ALWAYS the AVERAGE of the WINNING BIDS for the first six rounds.
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  1. Legal Bids - A legal bid is defined as any bid that is submitted during the 20 second bidding window for a round. A "pass" is considered a legal bid. If a contestant fails to make in a bid in 20 seconds, they are given a "no bid" which is NOT considered a legal bid.
  2. What Happens When Nobody Submits a Percentage Bid? - If nobody submits a percentage bid for a round, someone still receives the team as long as at LEAST ONE LEGAL BID is made—namely a "pass." When this happens, the team goes to the LAST person on the clock who passed. They receive the team for the highest percentage the bidding range allows for the given round.
  3. What Happens When All Remaining Players Fail to Make a Legal Bid? - If a round has ONLY illegal bids, meaning nobody submitted a bid of any type in the 20 second window, the bidding process immediately ends. This rule is in effect to prevent possible collusion. All remaining contestants, who don't have a team, are automatically DISQUALIFIED. This rule underscores the importance of ALWAYS submitting a "pass" (a legal bid) for an undesirable team. Spokered players are ineligible to receive money. This includes situations where they must be listed in a top 4 position due to a high number of spokered players.
  4. What If There are Two or More Winning Bids? - If two or more contestants submit the same winning bid for a round, then the contestant who submitted it first receives the team.
  5. How will it Register if I "Pass" or have a "No Bid?" - You will be recorded as if you made a non-winning percentage bid.
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  1. Determining Event Dates - Spoker Live event dates are determined by two factors---1) the type of sport and 2) the remaining number of live events. For the first factor, some sports are one day competitions (baseball and basketball) while some are held over several days (football and golf). For the second factor, a minimum number of live events that have NOT started are required. If there aren't enough, the event date defaults either to the next day (baseball and basketball) or the next weekend (football and golf). For example, football requires five live games. This is because the nine contestants in the group EACH need to have a starting QB, TE and RB. If there are only four games available, this means there are only 8 starting QBs, 8 starting RBs and 8 starting TEs--meaning someone gets stuck stuck with a backup who probably won't play much.
  2. Text Alert - Once your Bid N' Go fills with nine contestants, you will receive a text alert. This alert is a notice announcing your Bid N' Go is about to start. The last player at the table will NOT receive a text alert because it is unnecessary.
  3. Internet Connectivity - Players assume the risk for any internet connectivity issues or complete disconnections.
  4. View Final Score - If you are unable to see your final score due to internet connectivity issues, click on Final Score? Click Here! that appears right above your game table (on the red stripe) to refresh the screen.
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  1. Athlete/Team Scoring - A team is scored by adding the scores of all six athletes together. Each athlete is scored by taking the points they scored in their live action game and then multiplying it by the percentage of points the contestant secured their team with. For example, if a) Tom Brady is your QB and he scored 16 points in this week’s game AND b) you won your team with a 50% bid, THEN c) you will receive 50% of Brady's points for the match--in this case, 50% of 16 is equal to 8.
  2. Scoring A Contest - There are two ways contestants can view the scoring of their contest. First, they can watch the fantasy scoring unfold, from the game room, as the live sporting events play out in real time. If someone isn't able to do this, they can also click on the final results in My Games and view the final score of their contest once ALL of the live sporting events have concluded.
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  1. Tiebreaker - If a completed match ends in a tie between two or more contestants, the person who secured their team in the LOWER round of bidding always receives the HIGHER position in the overall group standings. For example, Round 5 is a LOWER draft position than Round 2 so the person securing their team in Round 5 would finish ahead of the person who secured theirs in Round 2 in the event they tied.
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