Spoker

Spoker Payouts (Live and Rewind)*

  • 1st Place = 3x Entry Fee
  • 2nd Place = 2x Entry Fee
  • 3rd Place = 2x Entry Fee
  • 4th Place = Receive Entry Fee Back
  • 5th - 9th Place = No Payout
  • * Hold 'Em is the exception. Only the 1st place finisher is paid.

Classic Spoker

Classic Spoker is All About the Percentages.
  • $2

    0/9 Players

  • $5

    0/9 Players

  • $10

    0/9 Players

  • $25

    0/9 Players

  • $50

    0/9 Players

  • 0/9 Players

Do you know the Rules & Scoring System for this game?

Check them out!

How To Play

Rules

  1. Contest Entry Fees - Contestants can enter Classic Spoker Bid N' Go's for $2, $5, $10, $25, $50 and $100. They can either join a Bid N' Go that has already been created or start their own if one meeting their specifications doesn't exist.
  2. Winning Position - Contestants finishing in the top four of their group win money based on their finishing position. 1st place receives 3X their entry fee, 2nd and 3rd place double their entry fee, and 4th place finishers get their entry fee back. The fifth through ninth place finishers of a group do not win any money.
  1. Pick a Sport - There are four sports to choose from-- baseball, basketball, golf and football.
  2. Format - Spoker is played in groups consisting of nine (9) people. These contestants bid on eight teams over 8 rounds—which means one person is eliminated during the bidding process and does not receive a team for the competition.
  3. Bidding - A team of six athletes is revealed for each round. Contestants make a percentage bid for the team ranging from 1% to 100% (no decimals allowed). The more desirable the team, the LOWER the bid should be because the lowest bid always wins the team. If a contestant isn't interested in the team up for bid, they can pass. Contestants have 20 seconds to make a bid (30 seconds in beginner contests). If they fail to make a bid in the allotted time, it counts as a "no bid" for the round. Bids are blind so contestants do not know the bids of other members of the group until all bids are in.
  4. Securing a Team - The contestant with the LOWEST percentage bid during a round wins that team of six athletes for the contest. Once a contestant has secured a team through the bidding process, they have their team for the match and are ineligible to bid again. Submitted bids CAN be changed as long as it is done before the 20 second clock expires.
  1. Double Edged Sword - Contestants must be very careful and not bid too low because a winning bid counts a second way for the contest. It not only guarantees someone the team they desire, but also HOW MUCH their team is worth. The way it works is the winning bid determines the PERCENTAGE of fantasy points the contestant keeps from their team's score in the match. For example, if someone secures their team with a bid of 17%, this means ALL of their athletes are worth EXACTLY 17% of their fantasy point per game average for the contest.
  2. Bidding Range Shrinks - Bidding Range Shrinks-For the first six rounds, the maximum bid allowed DECREASES by 5% for each new round. For example, the bidding range for Round 1 is 1% to 100% and for Round 2 it is 1% to 95%. Following this process, by the 6th round, it is 1% to 75%. For the 7th and 8th rounds, the bidding range is the SAME for both. The maximum bid permitted for each of these rounds is ALWAYS the AVERAGE of the WINNING BIDS for the first six rounds.
  1. Legal Bids - A legal bid is defined as any bid that is submitted during the 20 second bidding window for a round. A "pass" is considered a legal bid. If a contestant fails to make in a bid in 20 seconds, they are given a "no bid" which is NOT considered a legal bid.
  2. What Happens When Nobody Submits a Percentage Bid? - If nobody submits a percentage bid for a round, someone still receives the team as long as at LEAST ONE LEGAL BID is made—namely a "pass." When this happens, the team goes to the LAST person on the clock who passed. They receive the team for the highest percentage the bidding range allows for the given round.
  3. What Happens When All Remaining Players Fail to Make a Legal Bid? - If a round has ONLY illegal bids, meaning nobody submitted a bid of any type in the 20 second window, the bidding process immediately ends. This rule is in effect to prevent possible collusion. All remaining contestants, who don't have a team, are automatically DISQUALIFIED. This rule underscores the importance of ALWAYS submitting a "pass" (a legal bid) for an undesirable team. Spokered players are ineligible to receive money. This includes situations where they must be listed in a top 4 position due to a high number of spokered players.
  4. Two or More Winning Bids - If two or more contestants submit the same winning bid for a round, then the contestant who submitted it first receives the team.
  1. Displaying "No Bids" - If someone fails to make a bid, this inaction will NOT BE TIPPED OFF to all the remaining bidders at the table. If a player does not make a bid, it will appear as a garden variety non-winning bid to the other players in the game. This rule is in effect to prevent giving other active bidders an unfair competitive advantage.
  2. Text Alert - Once your Bid N' Go fills with nine contestants, you will receive a text alert. This alert is a notice announcing your Bid N' Go is about to start.
  3. Refresh Button - If your game freezes, for any reason, click on "Game Stopped? Click Here!" that appears right above your game table on the black stripe. This will start it back up again.
  1. Athlete/Team PPG Averages - The PPG averages for all athletes/teams in the deck of cards can be found here:
  2. Winners Immediately Known - Contestants immediately know how they finished in the match because the scoring system for all four sports is based on fantasy point per game averages and not live action games. This allows IMMEDIATE scoring for the match once all teams have been secured through the bidding process.
  1. Tiebreaker - If a completed match ends in a tie between two or more contestants, the person who secured their team in the LOWER round of bidding always receives the HIGHER position in the overall group standings. For example, Round 5 is a LOWER draft position than Round 2 so the person securing their team in Round 5 would finish ahead of the person who secured theirs in Round 2 in the event they tied.

Greed

Sometimes GREED Will Get You Paid and Sometimes GREED Will Get You Slayed.
  • $2

    0/9 Players

  • $5

    0/9 Players

  • $10

    0/9 Players

  • $25

    0/9 Players

  • $50

    0/9 Players

  • 0/9 Players

Do you know the Rules & Scoring System for this game?

Check them out!

How To Play

Rules

  1. Contest Entry Fees - Contestants can enter a GREED Bid N' Go for $2, $5, $10, $25, $50 and $100. They can either join a Bid N' Go that has already been created or start their own if one meeting their specifications doesn't exist.
  2. Winning Position - Contestants finishing in the top four of their group win money based on their finishing position. 1st place receives 3X their entry fee, 2nd and 3rd place double their entry fee, and 4th place finishers get their entry fee back. The fifth through ninth place finishers of a group do not win any money.
  1. Pick a Sport - There are four sports to choose from-- baseball, basketball, golf and football.
  2. Format - GREED is played in groups consisting of nine (9) people. These contestants bid on eight teams over 8 rounds—which means one person is eliminated during the bidding process and does not receive a team for the competition.
  3. Non-Traditional Draft - A different playing position is up for draft each round. For example, the tight end position is drafted in the first round of the football game. The nine players competing have six tight ends to choose from. Instead of taking turns drafting them, the draft is blind. Contestants have 20 seconds to select the tight end they want for their team.
  4. Securing an Athlete - Contestants always receive the athletes they picked each round. Their value is not determined though until it is revealed what ALL contestants did with their selections.
  1. Duplication Penalty - Since there are more contestants (9) than athletes available (6) for a given round, this means some athletes will be duplicated. Non-duplicated athletes are always worth 100% of their fantasy PPG average; however, duplication creates penalties. It is important to remember that the better the athlete is, the bigger the penalty is going to be and the more duplication that occurs, the penalty only gets worse.
  2. Weighted Penalties - The six athletes up for bid are weighted according to their fantasy PPG averages. The BETTER the athlete is, the more SEVERE the penalty is for duplicating them. Also, the more TIMES they are duplicated, the more SEVERE the penalty. The duplication penalties for each level are as follows:

    1st Ranked Athlete= 20% duplication penalty for EACH duplication
    2nd Ranked Athlete=17% duplication penalty for EACH duplication
    3rd Ranked Athlete=14% duplication penalty for EACH duplication
    4th Ranked Athlete=11% duplication penalty for EACH duplication
    5th Ranked Athlete=8% duplication penalty for EACH duplication
    6th Ranked Athlete=5% duplication penalty for EACH duplication

    For example, if Aaron Rodgers is the best QB available and two people select him, they will EACH receive Rodgers, but for only 80% of his fantasy point value. If six people select Rodgers, he will be worth 0% to ALL six contestants who selected him. This is why the LOWEST ranked athlete is always safest to select. Six people selecting the lowest ranked athlete is still worth 75% of their fantasy points to each of these contestants.
  3. GREED - The name of the game is GREED for a reason. Contestants can play it safe by selecting less desirable athletes with minimal penalties or choose to go for broke instead.
  1. Team - Once the six rounds of drafting are over, each contestant has their team of six athletes that is scored for the match.
  2. Ranking Athletes - GREED will not display athletes in rank order for the game. Contestants can study their PPG averages by clicking on the tabs below.
  3. No Selection - If a contestant fails to select an athlete for a given round, this position will be scored a zero (0) for the game. This rule underscores the importance of always selecting an athlete for each of the six rounds.
  1. Text Alert - Once your Bid N' Go fills with nine contestants, you will receive a text alert. This alert is a notice announcing your Bid N' Go is about to start.
  2. Refresh Button - If your game freezes, for any reason, click on "Game Stopped? Click Here!" that appears right above your game table on the black stripe. This will start it back up again.
  1. Athlete/Team Scoring - A team is scored by adding the scores of all six athletes together. Each athlete is scored by taking their fantasy point per game average and multiplying it by the percentage of points the contestant secured for a given athlete. For example, if a) Tom Brady is your QB and his fantasy average is 16 points per game AND b) you won secured him at the 60% level for the contest, THEN c) you will receive 60% of Brady's points for the match--in this case, 60% of 16 is equal to 9.6 points. The athlete pool for EACH sport is listed below.
  2. Winners Immediately Known - Contestants immediately know how they finished in the match because the scoring system for all four sports is based on fantasy point per game averages and not live action games. This allows IMMEDIATE scoring for the match once all teams have been secured through the bidding process.
  1. Tiebreaker - Here are the tiebreakers for the game:

    Tiebreaker #1 - Contestant with the highest COMBINED PPG of their team at FULL STRENGTH.
    Tiebreaker #2 - Contestant with the LEAST number of duplications over the 6 rounds.
    Tiebreaker #3 - Computer generated coin flip.

Draw Spoker

Do You Know What to Keep?
  • $2

    0/9 Players

  • $5

    0/9 Players

  • $10

    0/9 Players

  • $25

    0/9 Players

  • $50

    0/9 Players

  • 0/9 Players

Do you know the Rules & Scoring System for this game?

Check them out!

How To Play

Rules

  1. Contest Entry Fees - Contestants can enter a Draw Spoker Bid N' Go for $2, $5, $10, $25, $50 and $100.
  2. Winning the Game - Contestants seek to accumulate the highest fantasy point total from their 5 cards while also scoring as many bonus points as possible. Contestants finishing in the top four of their group win money based on their finishing position. 1st place receives 3x their entry fee, 2nd and 3rd place double their entry fee, and 4th place finishers get their entry fee back. The fifth through ninth place finishers of a group do not win any money.
  1. Pick a Sport - There are four sports to choose from-- baseball, basketball, golf and football.
  2. Format - Draw Spoker is played in groups consisting of nine (9) people. Each contestant is dealt 5 cards. Contestants can keep anywhere from 0 to 5 cards. All cards that are discarded are replaced with new ones and then the hand is scored.
  1. Scoring - Scoring is based on two parts. First, the fantasy point values of each of the 5 cards are added together. Second, bonus points are also awarded for the poker hand.
  2. Winners Immediately Known - Contestants immediately know how they finished in the match because the scoring system for all four sports is based on fantasy point per game averages and not live action games. This allows IMMEDIATE scoring for the match once all teams have been secured through the bidding process.
  1. Bonus Points - Bonus points are awarded for athletes who share the same position. Bonuses are awarded based on the following combinations:
  2. NFL MLB NBA PGA
    1 Pair = 4 Points 1 Pair = 4 Points 1 Pair = 10 Points 1 Pair = 4 Points
    2 Pairs = 8 Points 2 Pairs = 8 Points 2 Pairs = 20 Points 2 Pairs = 8 Points
    3 of a Kind = 12 Points 3 of a Kind = 12 Points 3 of a Kind = 30 Points 3 of a Kind = 12 Points
    Full House = 16 Points Full House = 16 Points Full House = 40 Points Full House = 16 Points
    4 of a Kind = 20 Points 4 of a Kind = 20 Points 4 of a Kind = 50 Points 4 of a Kind = 20 Points
    5 of a Kind = 24 Points 5 of a Kind = 24 Points 5 of a Kind = 60 Points 5 of a Kind = 24 Points
  1. Positions - There are exactly 5 positions for each sport. The positions are as follows:

    Football Baseball Basketball Golf
    Touchdown Designated Hitter Power Forward Ace
    Field Goal Catchers Small Forward Eagle
    2 PT Conversion Outfielders Center Birdie
    Safety Infielders Point Guard Par
    Extra Point Pinch Hitter Shooting Guard Bogey
  2. Value of Athletes - Athletes are scored based on their fantasy point per game average. The averages for each sport can be found below:
  1. Text Alert - Once your Bid N' Go fills with nine contestants, you will receive a text alert. This alert is a notice announcing your Bid N' Go is about to start.
  2. Refresh Button - If your game freezes, for any reason, click on "Game Stopped? Click Here!" that appears right above your game table on the black stripe. This will start it back up again.
  1. Tiebreaker - Here are the tiebreakers for the game:

    Tiebreaker #1 - Contestant with the highest poker hand.
    Tiebreaker #2 - Contestant with the highest scoring athlete.
    Tiebreaker #3 - Computer generated coin flip.

Hold 'Em

If You Like Texas Hold Em, You Will LOVE this Game.
  • $5

    0/9 Players

  • $10

    0/9 Players

  • $25

    0/9 Players

  • $50

    0/9 Players

  • 0/9 Players

Do you know the Rules & Scoring System for this game?

Check them out!

How To Play

Rules

  1. Contest Entry Fees - Contestants can enter Hold 'Em contests for $5, $10, $25, $50 and $100
  2. Winning Position - Only the top finisher is paid. If 2 or more people tie for the top position, they will split the pot.
  1. Object of the Game - Contestants play a one round Hold 'Em format with the goal of trying to accumulate the highest 5 card fantasy point total. At the same time, they also try to secure as many bonus points as possible.
  2. Starting the Game - Contestants are each dealt two hole cards from the deck. The two pocket (or hole) cards are only known to the player who receives them. They can either "fold" or "play on" after viewing these cards. Five additional cards are dealt and placed face down in the middle of the table. Once they are revealed, ALL players who have not folded can play off of them to improve their hand.
  3. Pot - The pot always starts off with a dollar amount that is equal to the entry fee of ONE player. Only the top score is paid. Players can either fold or play on at four different junctures in the game. If a player folds immediately after seeing their hole cards 80% of their entry fee is returned to their account and the other 20% goes directly into the pot. If a player folds immediately after seeing the 3 card flop, 60% of their entry fee is returned to their account and the other 40% goes directly into the pot.. If a player folds immediately after seeing the turn card, 40% of their entry fee is returned to their account and the other 60% goes directly into the pot. If a player folds immediately after seeing the river card, 20% of their entry fee is returned to their account and the other 80% goes directly into the pot.
  4. Rake Fee - At the end of a given hand, a 6.5% rake fee is deducted from the pot and the remaining funds go to the winner. Player winnings are always rounded to the nearest dollar once rake fees are applied. This means that the final rake fee for a given game can be slightly more than 6.5% or slightly less than 6.5%.
  1. Scoring - Scoring is based on two parts. First, the fantasy point values of each of the 5 cards are added together. Second, bonus points are also awarded for the poker hand.
  2. Winners Immediately Known - Contestants immediately know how they finished in the match because the scoring system for all four sports is based on fantasy point per game averages and not live action games. This allows IMMEDIATE scoring for the match once all teams have been secured through the bidding process.
  1. Bonus Points - Bonus points are awarded for athletes who share the same position. Bonuses are awarded based on the following combinations:
  2. NFL MLB NBA PGA
    1 Pair = 4 Points 1 Pair = 4 Points 1 Pair = 10 Points 1 Pair = 4 Points
    2 Pairs = 8 Points 2 Pairs = 8 Points 2 Pairs = 20 Points 2 Pairs = 8 Points
    3 of a Kind = 12 Points 3 of a Kind = 12 Points 3 of a Kind = 30 Points 3 of a Kind = 12 Points
    Full House = 16 Points Full House = 16 Points Full House = 40 Points Full House = 16 Points
    4 of a Kind = 20 Points 4 of a Kind = 20 Points 4 of a Kind = 50 Points 4 of a Kind = 20 Points
    5 of a Kind = 24 Points 5 of a Kind = 24 Points 5 of a Kind = 60 Points 5 of a Kind = 24 Points
  1. Positions - There are exactly 5 positions for each sport. The positions are as follows:

    Football Baseball Basketball Golf
    Touchdown Designated Hitter Power Forward Ace
    Field Goal Catchers Small Forward Eagle
    2 PT Conversion Outfielders Center Birdie
    Safety Infielders Point Guard Par
    Extra Point Pinch Hitter Shooting Guard Bogey
  2. Value of Athletes - Athletes are scored based on thier fantasy point per game average. The averages for each sport can be found below:
  1. Text Alert - Once your Bid N' Go fills with nine contestants, you will receive a text alert. This alert is a notice announcing your Bid N' Go is about to start.
  2. Refresh Button - If your game freezes, for any reason, click on "Game Stopped? Click Here!" that appears right above your game table on the black stripe. This will start it back up again.
  1. No Tiebreakers - There are no tiebreakers for Hold 'Em. If 2 or more contestants tie for the top position, they split the pot evenly.